


#Farkle variations plus#
You select the three of a kind (2, 2, 2) for 200 points and decide to Score It and bank your 350 points (150 plus 200). You then opt to roll the remaining four dice. You tap the 1 (100 points) and the 5 (50 points) for 150 points. Your first rolls shows 1, 2, 3, 3, 5, and 6. You continue rolling until you either tap Score It to keep your earned points or you Farkle. Warning! Three Farkles in a row and you lose 1,000 points. If none of your dice rolled earn points, you get a Farkle and lose any earned points that round. The 1 and 5 spot dice are super special, as they are the only dice that can be scored outside of a combination (such as three of a kind). Scoring is based on selected dice in each roll. After you select the dice you want to keep you can either risk all the points earned this turn and roll the remaining dice (the fewer dice you roll the greater the chance you will Farkle) or tap Score It and bank those hard earned points and apply them to your total. You must select at least one scoring die. You’ll soon memorize the best combinations but rely on the arrows until you get the hang of it.ĭice combinations can be scored as follows: a 1 or a 5, three of a kind, three pairs, or a six-dice straight earn points. For new players we added a handy pointer above any dice which can be scored.

It is a great feeling when you see that you are today’s highest scoring player! The best end score by all players today.The play is passed back and forth as players attempt to gather point-scoring melds while evaluating if the risk of rolling a farkle and losing all unbanked points is worth the lure of getting just a few more points. The goal is to earn as many points possible in 10 turns using the classic Farkle Dice rules.Īt the end of 10 fast paced rounds you compare your score to: FARKLE is a push-your-luck game in which the objective is to be the first player to accumulate 10.000 points.
